The Game of Go: The National Game of Japan by Arthur Smith

(3 User reviews)   395
By Steven Garcia Posted on May 7, 2026
In Category - The Great Hall
Smith, Arthur, 1870-1929 Smith, Arthur, 1870-1929
English
Ever wonder why a game played on a board with black and white stones has captivated minds for over 2,500 years? Arthur Smith’s classic book lifts the fog. You think you know strategy games? Think again. This isn’t just about capturing territory; it’s about patience, subtle pressure, and the haunting beauty of a well-played game. Smith doesn’t just show you moves—he shows you how this game became the fascination of an entire nation. By the end of the first chapter, you’ll see why Go has been compared to a perfect duel of ideas. If you stayed up late reading about chess history, get ready for a darker, more mysterious thirst cousin. Dive in—just be warned: you might never be satisfied with simpler games again.
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Arthur Smith's *The Game of Go: The National Game of Japan* isn't your usual how-to manual. It feels like stumbling onto a secret diary from 1908, where an American author is trying to share an obsession no one in the West yet understands. And boy, does it stick with you.

The Story

The book walks you through Go from scratch, with a smile. It explains that a simple 19x19 grid holds two players squabbling over stones? Nah—it holds the coiled potential of a thousand swords. Smith tells you the ground rules, basic shapes called “joseki”, and then the mental sparring of middle game fights. But the real story lurks behind the instructions. It's the stunning moment when you realize that every stone you place is a breath, part of a living argument across the board. Victories aren't loud here—they empty you, slowly drinking your opponent’s choices. And Smith praises Go’s age, its back alleys of skill, turning it from dried game into a subtle visit.

Why You Should Read It

First bloom of obsession: you can practically taste it. And Smith leaves no pretension dust: he feels he’s presenting art. Lines like “nothing less than the whole structure produced beforehand” and comparisons to eastern philosophies place humble moves in an ancient pond. As someone addicted to strategy, this felt nostalgic and jarring. I flinched when he said “mastering this step requires peaceful elimination of hurry.” Sound fluffy? But reading this now? In fast laptop flickering? Hits you deep. Go fans all apparently respect stone, but this book gives real context of why. The go amateur might just be hunting souls?

Final Verdict

Smash word?

It’s for the seeker of simple play that teems with infinitely complex decisions.

Perfect for history buffs, board gamers in heavy hunt of meaning, or any casual soldier just curious why Sun Tzu exists half as big picture duel of joy. But fair notice: this reads as devotional as a fan letter to heavy form. You won't finish it without at least trying to place even one ghost from Smith’s drawn example. His own plain passion echoes—half teacher, half captive. If you have the courage habit of feeling gradually puzzled and reverent over an honest board full ancient grains? Honestly, do yourself this present: read tiny part early. See price? Leave a stone pull-mark on sense.



🔖 Open Access

This publication is available for unrestricted use. It is now common property for all to enjoy.

Linda Moore
8 months ago

It effectively synthesizes complex ideas into a coherent whole.

John Wilson
7 months ago

It took me a while to process the complex ideas here, but the narrative arc keeps the reader engaged while delivering factual content. Top-tier content that deserves more recognition.

Mary Hernandez
1 year ago

I started reading this with a critical mind, the concise summaries at the end of each section are a lifesaver. I'll be recommending this to my students and colleagues alike.

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4 out of 5 (3 User reviews )

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